Tag Archives: CNO Tenets

After Effects tips [part 2: basic organization tip]

Opening Shots:

In this post I want to talk about an organizing structure for anything bigger than the most simple After Effects projects. This is a basic concept that I didn’t know about since I’m pretty new to After Effects.

When I started this CNO Tenets project, I was having problems organizing the whole thing. I was trying to build everything in one composition (comp), but the comp got crazy really fast. I asked my coworker, After Effects Ninja Nate Quinn (quinngraphicdesign.com), for advice.  He suggested I use one composition as a “stage.” He said I should build all my individual elements in their own little comps, and then, drop those comps onto the Stage Comp.  Using a Stage Comp not only keeps things organized, but it also makes life a lot easier when you have to make changes to your project late in the process.

Stage Composition:

Let’s look at the first 15 seconds of the CNO Tenet project. What’s going on in the first 15 seconds?

First, there is a black and white image of a couple of ships; this image serves as a background for this scene.

Second, there are picture panels of the Chief of Naval Operations testifying before congress.

Third, there is a text animation that IDs the CNO as Adm. Jonathan Greenert.

Fourth, there is a camera movement that transitions the viewer from this scene to the next scene (the text animation of the three tenets.)

.

.

01 Stage Simple.

Here is what the first 15 seconds looks like in the Stage Comp. There are four elements and a camera.

.

.

.

I created each of the elements in its own composition, and then I dropped each of them onto the Stage Comp.  Each element can have tons of layers with its own cameras and movements, but when I drop the comps onto the main Stage Comp, they’re in neat, self-contained comps.

05 stage n thumbnails.

.

This is what the first 15 seconds would look like if I put everything in the same comp instead of using a Stage Comp.

02 No StageSo, that’s it. By using a Stage Comp, I can keep my project clean and more manageable. And when your PAO decides that he doesn’t like a particular element or scene, it’s pretty easy to swap that element out of the Stage Comp.

Thanks for reading. I know this was a really basic concept, but it’s definitely changed the way I work, and I’ve shown it to some of my co-workers who are also new to AE, and they’ve found it really helpful, too. Pass it on to a newbie.

-bc


After Effects tips [part 1: “3D” objects in AE cs5.5]

I plan on doing a few posts based on After Effects tips I learned while working on this multimedia project. In this post I want to talk about  how to import and work with 3D objects in After Effects.

3d in AE 5.5:

Alright, so this trick doesn’t work in CS6. So, if you’re rolling with the latest and greatest, don’t bother reading this post.

FREE 3D Models: The green Arleigh Burke destroyer that moves onto the green map at :36 is a 3D model that I got for free from the Google Sketchup Warehouse.  My homie Marine Staff Sgt. Jason Fudge (http://vimeo.com/user2450985) first turned me on to Sketchup Warehouse. If you’re not familiar with it, check it out; it’s an amazing FREE resource.  I just typed “US Navy Destroyer” into the Sketchup search bar, and this model by TOBY and APA-168 popped up.

With Sketchup Warehouse, you can download a .SKP file or a zipped .DAE file. I downloaded the .DEA and unzipped it.  Then, I open the .DAE in Photoshop 5.5 (it’s actually 5.1, but it came w/ CS5.5). Next, I saved the file as a .PSD.  Once the object is a .PSD, it can be imported into After Effects.

.

.

Trouble Shooting: If you open the .DAE in Photoshop and don't see anything, open the 3D Scene window and find a setting that works in the "Render Settings" dropdown menu.

Trouble Shooting: If you open the .DAE in Photoshop and don’t see anything, open the 3D Scene window and find a setting that works in the “Render Settings” dropdown menu.

Trouble Shooting: O.K., so sometimes, it’s not that easy. This destroyer model was one of those times. When I opened the .DAE in Photoshop, I couldn’t see it. So, this is what I did.  In Photoshop, I highlighted the “Window” dropdown menu, and chose “3D.” This brings up the “3D Scene” window. In this window, the “Render Settings” dropdown menu has a bunch of different options to try. For this particular model, I chose the “Normals” render setting to end up with this funky neon destroyer. The colors here don’t really matter because I can desaturate it or adjust the hue in After Effects. At this point, I just save as a .PSD and move on to After Effects.

.

.

… the ability to import Live Photoshop 3D is what changed between CS5.5 and CS6. For whatever reason, CS6 got rid of this option …

.

AE import dialog box.

.

.

.

Importing Into AE: Import the .PSD into the After Effects project as a “Composition,” not as footage. A second dialog pops up after you hit OK. In this dialog box, make sure you’re still importing as a composition with editable layer styles. The most important thing here is to make sure the “Live Photoshop 3D” option is checked. The ability to import Live Photoshop 3D is what changed between CS5.5 and CS6. For whatever reason, CS6 got rid of this option.

.

.

.

.

Animating the Object in AE:  Once the “3D” object is in AE, you end up with a Composition and a folder with the Layers for that Comp.  Inside that Comp, there is a “Layer,” a “Layer Controller,” and a “Camera.”  Inside this Comp is where you’ll animate any motion you want the object to perform, because inside this Comp is the only place where the object will be 3D. The Layer Controller and the Camera position is what you’ll use to animate. If you look at the screen shot below, you’ll see that for this particular animation, I used the Camera position to create the “pull back/zoom out” that starts the animation, and then I used the Layer Controller’s “Y Rotation” to make the 90 degree rotation at the end of the animation.

01 controller n cam

Finishing Up:  When the core animation was done, I just dropped this Comp into another Comp and started building the greenish effect that I ended up with. I’m not going to get into the details about how I made the greenish look, but if you type “Night Vision” into the “Effects and Presets” tab, you’ll be off and running. I want to repeat the fact that I drop this Comp into another Comp BEFORE I start putting effects onto it.  Trust me on this one, if you work this way, it’ll be a lot easier to make changes later on.  I’ll cover “project organization” in another post.

-bc